using UnityEngine;
using System.Collections;
public class DestroyByContact : MonoBehaviour
{
public GameObject explosion;
public GameObject playerExplosion;
public int scoreValue;
private GameController gameController;
void Start ()
{
GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
if (gameControllerObject != null)
{
gameController = gameControllerObject.GetComponent <GameController>();
}
if (gameController == null)
{
Debug.Log ("Cannot find 'GameController' script");
}
}
void OnTriggerEnter(Collider other)
{
if (other.tag == "Boundary")
{
return;
}
Instantiate (explosion, transform.position, transform.rotation);
if (other.tag == "Player") {
Instantiate (playerExplosion, other.transform.position, other.transform.rotation);
gameController.GameOver ();
}
gameController.AddScore (scoreValue);
Destroy (other.gameObject);
Destroy (gameObject);
}
}
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