using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerController : MonoBehaviour {
public float speed;
public Text countText;
public Text winText;
private Rigidbody rb;
private int count;
private bool grounded = true;
void Start ()
{
rb = GetComponent
count = 0;
SetCountText ();
winText.text = "";
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
if (Input.GetKeyDown (KeyCode.Space)&&grounded)
{
rb.velocity = new Vector3 (rb.velocity.x, 5, rb.velocity.z);
grounded = false;
}
if (Input.GetKey (KeyCode.R))
{
//load that level
SceneManager.LoadScene ("Roll A Ball Mod");
}
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ("Pick Up"))
{
other.gameObject.SetActive (false);
count = count + 1;
SetCountText ();
}
}
void OnCollisionEnter (Collision Other)
{
if (Other.gameObject.CompareTag ("Ground"))
{
grounded = true;
}
}
void SetCountText ()
{
countText.text = "Score :" + count.ToString ();
if (count >= 12)
{
winText.text = " You Win!";
}
}
}
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