Wednesday, November 18, 2015

Photo 1 Abstract and Macro Photo Assignment

Macro and Abstract Pictures

What is an abstract photo? What makes abstract photos interesting? What is a Macro photo? How is macro different from abstract?

Abstract Photo Hints: please read and take notes.

Macro Photo Hints: please read and take notes.

Earth Photography

Photo.net

40 Great Examples of Abstract Photography 

70 Great Examples




























For the abstract assignment I want you to throw out all of the "rules" we've discussed in class this semester. This is your chance to be as creative as possible. I would recommend looking for patterns, colors, and shapes when deciding on pictures to take. Also try to take pictures of things you don't normally see in pictures.




Tuesday, November 17, 2015

Updated Game Comtroller Script

public class GameController : MonoBehaviour {

    public GameObject hazard;
    public Vector3 spawnValues;
    public int hazardCount;
    public float spawnWait;
    public float startWait;
    public float waveWait;

    public GUIText scoreText;
    public GUIText restartText;
    public GUIText gameOverText;

    private bool gameOver;
    private bool restart;
    private int score;

    void Start ()
    {
        gameOver = false;
        restart = false;
        restartText.text = "";
        gameOverText.text = "";
        score = 0;
        UpdateScore ();
        StartCoroutine (SpawnWaves ());
    }

    void Update ()
    {
        if (restart
        {
            if (Input.GetKeyDown (KeyCode.R)) 
            
            {
                Application.LoadLevel (Application.loadedLevel);
            }
        }
    }

    IEnumerator SpawnWaves ()
    {
        yield return new WaitForSeconds (startWait);
        while (true)
        {

        for (int i = 0;i < hazardCount;i++) 
            {
                Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.xspawnValues.x), spawnValues.yspawnValues.z);
                Quaternion spawnRotation = Quaternion.identity;
                Instantiate (hazardspawnPositionspawnRotation);
                yield return new WaitForSeconds (spawnWait);
            }
            yield return new WaitForSeconds (waveWait);

            if (gameOver)
            {
                restartText.text = "Press 'R' for Restart";
                restart = true;
                break;
            }
        }

    }

    public void AddScore (int newScoreValue)
    {
        score += newScoreValue;
        UpdateScore ();
    }
    void UpdateScore ()
    {
        scoreText.text = "Score: " + score;
    }

    public void GameOver ()
    {
        gameOverText.text = "Game Over!";
        gameOver = true;
    }
}

Friday, November 13, 2015

Digital Photo 1: Natural Shadow Homework Cancelled

You DO NOT need to shoot natural shadow pictures. Should the sun decide to make an appearance please grab a shot or too.

Game Design: Asteroid Pre Fab



Grayscale Adjusted

Grayscale Adjustment Assignment

First, adjust all of your pictures into the various grayscale methods we have discussed in class. Start with the man-made shadow pictures you shot over the last couple of days. Next, work with the pattern photos.

Please turn in your best 20 pictures in a Contact Sheet called Grayscale Adjusted. Please make sure you have all adjustment methods and that you have an  equal amount of shadow and pattern pictures.

The adjustment methods: Basic Black and White (BBW), Calculations Method (Calc), Lightness Channel (LC), Ansel Adams(AA), Duotone (DUO), and Basic Channel Mixer (BCM).

Please save and name each picture with the appropriate adjustment method abbreviation (BBW or Calc etc.)





Finally, turn in your Best Grayscale picture as a .jpg file.

Friday, November 06, 2015

Photo 1: Grayscale Lighting Hints

http://www.digitalcameraworld.com/2013/07/19/the-black-and-white-photographers-guide-to-light-and-contrast/


Scripts

DestroyByContact Script

using UnityEngine;
using System.Collections;

public class DestroyByContact : MonoBehaviour 
{
    public GameObject explosion;
    public GameObject playerExplosion;

    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Boundary")
        
        {
            return;
        }
        Instantiate (explosiontransform.positiontransform.rotation);
        if (other.tag == "Player") {
            Instantiate (playerExplosionother.transform.positionother.transform.rotation);
        }
        Destroy (other.gameObject);
        Destroy (gameObject);
    }
}

DestroyByBoundary

using UnityEngine;
using System.Collections;

public class DestroyByBoundary : MonoBehaviour 
{
    void OnTriggerExit (Collider other
    {
        Destroy(other.gameObject);
    }
}

AP Photo: Shutter Speed Assignment

The Shutter Speed and Manual Exposure Assignment

For this assignment you will need to have 5 Photos taken at with a Slow Shutter Speed, and 5 photos taken with a Fast Shutter Speed.   
All ten photos will need to be properly exposed to receive full credit for each photo!!! Use your Exposure Meter before taking each pic to ensure that you’re within + or – 1 range of acceptable exposure.


The 5 Slow Shutter Speed photos should express an action or motion from an animate, or inanimate subject or object through the "tracer" or "blur" effects that occur at slower shutter speeds.  

AT LEAST ONE OF YOUR 5 SLOW SHUTTER SPEED PHOTOS SHOULD INCORPORATE ILLUMINANT LIGHT WITHIN A DARK SETTING. 
(Example: Cars at night on a freeway with a cityscape in the background. The car lights look like a river of red and white light.)

The 5 Fast Shutter Speed photos should "freeze" time in the middle of an action.

(Example: Having someone jump in midair. Their body should have NO blurry or tracer effect at all. It should be perfectly frozen in time and properly exposed.

Below are some things to think about when making your shutter speed photos more interesting:
  • Always hone the exposure on your F/Stop to produce the best lighting and contrast 
  • Really try to push the camera to the slowest or fastest shutter speeds available in your current lighting environment. 
  • Get creative with camera angles, distances, and focal lengths from subjects or objects
  • Get creative with the "Stop and Go Ghosting" actions at slow shutter speeds
  • Detail + Speed + Faster Shutter = Awesome! (Example: Hair or water in fast motion, taken with a fast shutter speed will always look visually interesting.)
You will be turning these in on a contact sheet with 2 columns and 5 rows, labeling and identifying all of the "Slow" and the "Fast" shutter speed photos. Save it as a JPEG and turn it in as _shutter

Monday November 9th is an in-class shooting day.
All 10 photos are due by the end of class on Monday, November 16th. 

Wednesday, November 04, 2015

Digital Photo 1: Grayscale, Pattern, and Shadow Assignment









































Black and White Photo Tips 1 
Tips 2
Tips 3


Your assignment over the next two weeks is to shoot:
  •  24 pictures involving man-made shadows
  •  24 other images involving lightness/darkness relationships with a focus on patterns 
  • 24 pictures with natural light (sun and moon) shadows


  • We will have a Pattern in class shooting day on Nov 9
  • A  man made shadows homework Contact Sheet is due Nov 13
  • A natural shadows homework Contact Sheet is due Nov 16

Tuesday, November 03, 2015

Action Photo Due Dates

48 Photo Action CS: Oct 28
16 Photo Action Adjusted CS (photos adjusted in Photoshop): Nov 4th
1 Best Action Photo as a .jpg called 'Best Action Photo': Nov 4th

3 Best Action Photos as .jpg files for the yearbook in a folder called Sport Name_Lastname:Nov 4th Drop this folder into Vidstore>Public>Yearbook 2015

Monday, November 02, 2015

Player Controller Script

using UnityEngine;
using System.Collections;


public class PlayerController : MonoBehaviour
{
    public float speed;
    public float tilt;
    public Done_Boundary boundary;

    public GameObject shot;
    public Transform shotSpawn;
    public float fireRate;
    
    private float nextFire;

    void Update ()
    {
        if (Input.GetButton ("Fire1") && Time.time > nextFire) {
            nextFire = Time.time + fireRate;
            Instantiate (shotshotSpawn.positionshotSpawn.rotation);
        }
    }

    void FixedUpdate ()
    {
        float moveHorizontal = Input.GetAxis ("Horizontal");
        float moveVertical = Input.GetAxis ("Vertical");

        Vector3 movement = new Vector3 (moveHorizontal0.0fmoveVertical);
        GetComponent<Rigidbody> ().velocity = movement * speed;

        GetComponent<Rigidbody> ().position = new Vector3 

            (
            Mathf.Clamp (GetComponent<Rigidbody>().position.xboundary.xMinboundary.xMax), 
            0.0f
            Mathf.Clamp (GetComponent<Rigidbody>().position.zboundary.zMinboundary.zMax)
            );

        GetComponent<Rigidbody>().rotation = Quaternion.Euler (0.0f0.0fGetComponent<Rigidbody>().velocity.x * -tilt);
    }
}

Wednesday, October 21, 2015

Photo 1 Panning Technique

Photo 1: Panning

The panning shutter technique keeps your main subject in focus and blurs everything else in the picture.
Please read this helpful explanation and take notes.
Please watch this video to help reinforce your reading.

This video will help explain the process. It takes a great deal of practice in order to master this skill.

Monday, October 19, 2015

AP: Color Harmony

Project #2 - Color Harmony


Step 1


Visit the following website HERE to review a short article on Color Harmony as it exists in Complimentary and Analogous color schemes.  Create a Digital Journal (more detailed notes) using a program of your choice and add these definitions.  
Find 3 visual examples of each online and paste them into your Digital Journal.

Project

Select only four themes from the list below and photograph in color—THINK IN COLOR
Take 5 solid examples of each of those photos.  You will have total of 20 photos completed for this assignment.

1.            Reflections in chrome or other reflective surface           
2.            Reflections in water
3.            Store window reflections (e.g., an antique or consignment store)
4.            Light through a window
5.            Motorcycle close-up or car engine close-up
6.            Architectural detail
7.            Dual portraits of your friends
8.            Lines and patterns
9.            Foreshortened image
10.          Close-up of texture
11.          Silhouette
12.          Motion/Panning
13.          Perspective

Create a contact sheet and make sure to include which 4 themes you chose for this assignment anywhere in the negative space on the contact sheet.  Save it as a JPEG and name it _AP color.
Turn in 1 photo for printing and name it _print2 

All of these pictures are due on Monday, October 26th. You can have shooting days on Oct. 21 and Oct 23. You will probably shoot hundred of pictures for this assignment.


Your grade for this assignment will be based on several factors:
  • Completion of each image turned in on a contact sheet.
  • Turned in on time (formative)
  • The quality and creativity of your 20 best images
  • Your choice of which photos to possibly use for your portfolio (summative).

Shorecrest Action Photo Assignment



Here is a link to some great action photos. Please notice how most of these photos show engaging action in an interesting location. You will shoot similar photos during our Action Photo unit.

You are going to shoot 100 Shorecrest action photos sometime between Wednesday October 21st and Tuesday October 27. These photo shoots must take place at a Shorecrest related event or sport. For example, you could take pictures of the Hip Hop, Volleyball, Football, Soccer, or Flag teams. Photos are due at the beginning of the period on October 28. You can choose multiple groups/events if you want.

On Monday the 19th you will choose the group for your photo shoot.
Please look at the different Shorecrest activities and sports located here and here to help make your decision.
Please email the coach/advisor of your selected activity and (in complete sentences) let them know the following information:
1. Your name and class.
2. Purpose of project.
3. Day and time you would like to shoot (games are preferred over practices).
4. Please ask if your suggested timeline is OK or if they would prefer a different date/time. 
5. Please cc me on the email. My email is trent.mitchell@shorelineschools.org 









Monday, October 12, 2015

Next Photography 1 Unit: Manual Photography

Photo 1: Manual Camera Work

Manual Adjustments:Aperture and Shutter Speed

Please watch and take notes on both videos below:
Manual Settings Video
Manual Settings Video 2

Manual Adjustments:Aperture and Shutter Speed

http://cybercollege.com/tvp012.htm
http://www.picturecorrect.com/photographytips/208/aperture_fstops_camera_settings.htm

F-Stops and Shutter Speed Hints

Please take detailed notes in your own words on the top two reading assignment. You will using the material you learn this week on the cameras. Use the cameras simulators below when you are done.

Camera simulator:
http://www.photonhead.com/simcam/shutteraperture.php

http://www.kamerasimulator.se/eng/?page_id=2

http://dryreading.com/camera/index.html

htthttp://camerasim.com/camera-simulator/

Wednesday, October 07, 2015

Landscape Adjustments

Landscape Adjustments

Today you have the entire period to edit Landscape photos in Photoshop.
First, pick your best 12 landscapes overall and place them in a folder.
Next, open up each one and touch them up in Photoshop to make the pictures look even better.

Below are some tutorials that will give you ideas on how to adjust landscapes. Please work through each one with separate landscape photos.
Landscape Photography Editing Tutorial - Photoshop CS6
Tips To Create An Awesome Landscape Photo (Photography Tutorial)
Photoshop Tutorial: Landscape Editing
Curves, Curves, Curves! - Photoshop CS6 Tutorial

You can also do any of the following adjustments we talked about in class:
Get rid of power lines, garbage cans, and other distracting objects using Clone Stamp (S) and Copy/Paste.
Adjust the horizon line using Free Transform (Command-T).
Crop your picture as needed.
Change the overall color using color balance.
Adjust the warmth or coolness of your photo using Image>Adjustments>Photo Filter.

Please File>Save As each photo when you are done editing. Place these pictures in a new folder.

 Here is what is due to finish the Landscape Unit
1. 12 Photoshop Adjusted Landscapes from at least three locations with at least 3 sunset/sunrise photos in a 3*4 contact sheet. 
Call these 12 adjusted photos "Landscape Adjusted CS."
2. Your best Landscape as a .jpeg file. Call this "Best Landscape."
Always use the naming convention. Example: 1_Mitchellt_Best Landscape