using System.Collections.Generic;
using UnityEngine;
public class DestroyByContact : MonoBehaviour
{
public GameObject explosion;
public GameObject playerExplosion;
public int scoreValue;
private GameController gameController;
void Start()
{
GameObject gameControllerObject = GameObject.FindWithTag ("GameController");
if (gameControllerObject != null)
{
gameController = gameControllerObject.GetComponent
}
if (gameController == null)
{
Debug.Log ("Cannot Find 'GameController' script");
}
}
void OnTriggerEnter(Collider other) {
if (other.CompareTag ("Boundary") || other.CompareTag ("Enemy"))
{
return;
}
if (explosion != null)
{
Instantiate (explosion, transform.position, transform.rotation);
}
if (other.tag == "Player")
{
Instantiate (playerExplosion, other.transform.position, other.transform.rotation);
gameController.GameOver ();
}
gameController.AddScore (scoreValue);
Destroy(other.gameObject);
Destroy (gameObject);
}
}
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