Wednesday, March 16, 2016

Jumping Code For Unity

public float jumpspeed;

       //In Fixedupdate

        if(Physics.Raycast (gameObject.transform.position, Vector3.down, 3)&&Input.GetKeyDown(Keycode.Space)) 
        {
            rb.AddForce(Vector3.up * jumpspeed);
        }

2 comments:

  1. I put this code in all the right places and came up with 3 errors:
    Argument '#1' cannot convert 'object' expression to type 'string
    The best overloaded method for 'UnityEngine.Input.GetKeyDown(string)' has some invalid arguments
    The name 'Keycode' does not exist in the current context

    No one is here right now who can help me out personally.
    I am very frustrated so I am leaving a comment here.

    ReplyDelete